Play sound independent from placement/toggle action #6
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Sound effects are local to the client. When placement prediction is turned off (i.e. when using the alternative toggle action), neither the placement or toggle sounds are playing.
This could be circumvented by getting the game’s default sound/placement/etc. action and the wall node’s
sounddefinition.toggle_between_types– Where the toggling happensregister_wall– Alternative toggle actionregister_wall– Types definition needs logic for the soundsNeeds to be configurable and investigation
sound)Placement logic and sounds after placement are unaffected.