Change log tracker #4

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opened 2025-08-13 05:43:36 +02:00 by dirk · 0 comments
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  • The mod now is game agnostic, just load it wherever you like, it has no dependencies.
  • The pixel node’s IDs stay the same, you can continue playing in your worlds with the new version.
  • “Pixeling is free”, just take one pixel node at no cost, and place it as often as you like.
  • The silence is gone: pixel nodes now have simple sounds for placing, digging, and walking on them.
  • Palette registration was simplified AND extended, add meta data and focus on colors only.
  • The formspec is now fully custom and unified across all options to access them.
  • sfinv or Unified Inventory are no longer needed, just run the /pixelart command.
  • You can craft an access node from the mapgen’s “stone node” if you wan to (place and rightclick).
  • Interacting with the mod’s features now depends on user privileges for maximum controllability
  • There is an exhaustive list of world-specific configuration (please refer to the readme file).
  • “slow digging” is now the default: no more accidental destruction of pixel nodes …
  • Modernized codebase and formspec, everything now is consistent and easy to grasp.
  • The documentation was updated to be much clearer and easier to read and understand.
  • Players get proper error messages for missing privileges or when there are no palettes available
  • Palettes can now be visually formatted (i.e. spaces and newlines) to logically group pixels
* The mod now is game agnostic, just load it wherever you like, it has no dependencies. * The pixel node’s IDs stay the same, you can continue playing in your worlds with the new version. * “Pixeling is free”, just take one pixel node at no cost, and place it as often as you like. * The silence is gone: pixel nodes now have simple sounds for placing, digging, and walking on them. * Palette registration was simplified AND extended, add meta data and focus on colors only. * The formspec is now fully custom and unified across all options to access them. * sfinv or Unified Inventory are no longer needed, just run the `/pixelart` command. * You can craft an access node from the mapgen’s “stone node” if you wan to (place and rightclick). * Interacting with the mod’s features now depends on user privileges for maximum controllability * There is an exhaustive list of world-specific configuration (please refer to the readme file). * “slow digging” is now the default: no more accidental destruction of pixel nodes … * Modernized codebase and formspec, everything now is consistent and easy to grasp. * The documentation was updated to be much clearer and easier to read and understand. * Players get proper error messages for missing privileges or when there are no palettes available * Palettes can now be visually formatted (i.e. spaces and newlines) to logically group pixels
dirk self-assigned this 2025-08-13 05:53:25 +02:00
dirk added reference main 2025-08-13 05:53:40 +02:00
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Reference: dirk/pixelart#4
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